PowerVR Insider Utilities


The PowerVR Developer Technology team has developed a collection of utilities to help developers create exciting 3D content. These include a real-time performance analysis tool, API usage analysis software, texture optimization tools, that enable texture data to be compressed to 2 or 4 bits per pixel using the PowerVR texture compression (PVRTC) formats, an optimizing shader compiler, optimized geometry exporters, an optimized vector graphics exporter, an integrated shader development environment and emulation for both OpenGL ES 1.x/2.0 and Direct3D Mobile, thus allowing content to be developed on desktop or laptop platforms running Windows, Linux or Mac OS.

You can download these utilities separately or as part of an SDK.

PVRTrace

PVRTrace

PVRTrace is a tool for analysing OpenGL ES applications, capturing the EGL and OpenGL ES API calls made by an application. PVRTrace is compatible with hardware devices and the PVRVFrame emulator, and no recompilation of the application is required. The captured data can then be analyzed with the standalone PVRTrace GUI analysis application.

PVRVFrame

PowerVR VFrame

A set of emulation libraries that allow OpenGL ES 1.0/1.1/2.0 and Direct3D Mobile applications to run directly on any desktop PC with an OpenGL and DirectX9 compliant graphics accelerator. OpenGL ES is supported for Windows, Linux and Mac OS; Direct3D Mobile is only supported under Windows.

PVRTexTool

PowerVR TexTool

Tools to convert bitmap files (e.g., BMP, JPG, PNG, TGA) to any texture type supported by PowerVR MBX and/or PowerVR SGX hardware including PVRTC, DXT and ETC compressed formats. Both a GUI and command line version are supplied for Windows, Linux and Mac OS. There are also plug-ins for Autodesk 3ds Max, Maya and Adobe Photoshop.

PVRTexLib Library

PVRTexLib

Texture compression, decompression and processing library to allow easy integration with custom artwork toolchains.

PVRGeoPOD

PowerVR GeoPOD

Official PowerVR geometry and animation export plugin for Autodesk 3ds Max and Autodesk Maya. Exports model data into optimized PowerVR POD file format. PVRGeoPOD also supports special features such as tangent space generation and bone batching.

Collada2POD

PowerVR Collada2POD

Stand-alone tool that converts Khronos COLLADA Digital Asset geometry and animations into the optimized PowerVR POD file format.

PVRVecEx

PowerVR VecEx

PVRVecEx is a plug-in for Adobe Illustrator enabling the export of vector graphics artwork into the PowerVR vector graphics (PVG) file format optimized for efficient rendering through the Khronos OpenVG API.

PVRUniSCo Editor

PowerVR UniSCo Editor

Graphical front-end for the PVRUniSCo shader compiler allowing easy creation and editing of OpenGL ES 2.0 shading language vertex and fragment shader programs in addition to PowerVR FX (PFX) files.

PVRShaman

PowerVR Shaman

PVRShaman is an integrated development environment designed to ease the creation of GLSL ES vertex and fragment shaders. PVRShaman uses POD files, exported from 3ds max or Maya (using PVRGeoPOD from the PowerVR SDK), and applies PowerVR FX (PFX) files to them. COLLADA files are also supported.

PVRTune

PowerVR Tune

PVRTune is a remote, hardware performance profiler for SGX platforms used to graph on-chip and driver counters in real time. PVRTune includes shader performance and memory efficiency statistics.




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