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  <pubDate>Sat, 19 May 2012 18:47:20 +0000</pubDate>
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   <title>OpenVG Forum : Outstanding Handbags Give You Admirable Charisma</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2194&amp;PID=6679&amp;title=outstanding-handbags-give-you-admirable-charisma#6679</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=3151">xuwatches</a><br /><strong>Subject:</strong> Outstanding Handbags Give You Admirable Charisma<br /><strong>Posted:</strong> 19 May 12 at 7:11am<br /><br /><br><br>These days, many women prefer literature and art style, so that they choose <a href="http://www.bags-watch-replica.net/replica-Louis-Vuitt&#111;n-handbags.html" target="_blank" rel="nofollow">Louis Vuitton Replica handbags</a> with plain design and eyecatching glamour. When the elegant <a href="http://www.bags-watch-replica.net/replica-Gucci-handbags.html" target="_blank" rel="nofollow">Gucci Replica handbags</a> is collocated with casual camel wind coat, it will unintentionally show mature lady&amp;#39;s gentleness. <a href="http://www.bags-watch-replica.net/replica-Hermes-handbags.html" target="_blank" rel="nofollow">Hermes Replica handbags</a>are mix-matching with various kinds of cowboy pants or jackets. <a href="http://www.bags-watch-replica.net/replica-Burberry-handbags.html" target="_blank" rel="nofollow">Burberry Replica handbags</a> wander in four seasons in happy and unrestrained way and they can make you look more handsome and cute.]]>
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   <pubDate>Sat, 19 May 2012 07:11:37 +0000</pubDate>
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   <title>OpenVG Forum : Urban Ladys Essential Branded Handbags</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2193&amp;PID=6678&amp;title=urban-ladys-essential-branded-handbags#6678</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=3151">xuwatches</a><br /><strong>Subject:</strong> Urban Ladys Essential Branded Handbags<br /><strong>Posted:</strong> 19 May 12 at 7:08am<br /><br /><br><br>Over the century, <a href="http://www.bags-watch-replica.net/replica-Givenchy-handbags.html" target="_blank" rel="nofollow">Givenchy Replica handbags</a> have been an important part of a woman&amp;#39;s life. <a href="http://www.bags-watch-replica.net/replica-Mulberry-handbags.html" target="_blank" rel="nofollow">Mulberry Replica handbags</a> are known for their pure luxury and exquisite craftmanship. It is a popular saying that if you want to impress your lady love present her with <a href="http://www.bags-watch-replica.net/replica-Chloe-handbags.html" target="_blank" rel="nofollow">Chloe Replica handbags</a>. Some of the popular styles of <a href="http://www.bags-watch-replica.net/replica-handbags.html" target="_blank" rel="nofollow">Replica Handbags</a> are the combination of superior quality and functionality.]]>
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   <pubDate>Sat, 19 May 2012 07:08:31 +0000</pubDate>
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   <title>OpenGL ES 2.0 Forum : Strange texture coordinates artefacts (iPads)</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2190&amp;PID=6677&amp;title=strange-texture-coordinates-artefacts-ipads#6677</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=918">Joe</a><br /><strong>Subject:</strong> Strange texture coordinates artefacts (iPads)<br /><strong>Posted:</strong> 18 May 12 at 5:18pm<br /><br />Hi,<br><br>Do you see the problem if you set color as:<br><table width="99%"><tr><td><pre class="BBcode">lowp vec3 color = (color0) * lightMask.rgb;</pre></td></tr></table>?<br><br>Can you explain what the purpose of the mask is? Would it be possible to bake everything into a single texture instead?<br><br>Thanks,<br>Joe<br>]]>
   </description>
   <pubDate>Fri, 18 May 2012 17:18:08 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=2190&amp;PID=6677&amp;title=strange-texture-coordinates-artefacts-ipads#6677</guid>
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   <title>PowerVR SDKs Forum : pvrtc_decompress returns RGBA</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2192&amp;PID=6676&amp;title=pvrtc-decompress-returns-rgba#6676</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1306">Tobias</a><br /><strong>Subject:</strong> pvrtc_decompress returns RGBA<br /><strong>Posted:</strong> 18 May 12 at 12:15pm<br /><br />Hi Biga,<br><br>Whilst internally the compress function actually uses RGBA, I believe in the past it used ARGB and when we changed it we had various users requesting we continue using ARGB, so we changed it back. There's never been such a request on the decompressor however, hence the disparity.<br><br>Unfortunately this is likely to remain the case now as we're deprecating this library and will only provide bug fixes for the next release.<br><br>Thanks,<br><br>Tobias<br><br><br>]]>
   </description>
   <pubDate>Fri, 18 May 2012 12:15:31 +0000</pubDate>
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   <title>PowerVR SDKs Forum : pvrtc_decompress returns RGBA</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2192&amp;PID=6675&amp;title=pvrtc-decompress-returns-rgba#6675</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=3150">Biga</a><br /><strong>Subject:</strong> pvrtc_decompress returns RGBA<br /><strong>Posted:</strong> 18 May 12 at 11:09am<br /><br />I've downloaded PVRTC_REL_2.10@874981.tar.gz and used Linux_x86_32 version of libPVRTC.a library.<br>It appeared that pvrtc_decompress function produces RGBA image, which is strange, because the description in pvrtc.h states it should produce ARGB data. It also sorts ill with the pvrtc_compress function, which consumes ARGB data (not RGBA) and works well.<br><span style="font-size:10px"><br /><br />Edited by Biga - Yesterday at 11:10am</span>]]>
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   <pubDate>Fri, 18 May 2012 11:09:49 +0000</pubDate>
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   <title>PowerVR Insider Forum : Test</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2191&amp;PID=6674&amp;title=test#6674</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=2594">chris</a><br /><strong>Subject:</strong> Test<br /><strong>Posted:</strong> 18 May 12 at 10:26am<br /><br />Test reply.]]>
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   <pubDate>Fri, 18 May 2012 10:26:31 +0000</pubDate>
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   <title>PowerVR Insider Forum : Test</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2191&amp;PID=6673&amp;title=test#6673</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=1906">BobGardner</a><br /><strong>Subject:</strong> Test<br /><strong>Posted:</strong> 18 May 12 at 10:24am<br /><br />Test]]>
   </description>
   <pubDate>Fri, 18 May 2012 10:24:24 +0000</pubDate>
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   <title>OpenGL ES 2.0 Forum : Strange texture coordinates artefacts (iPads)</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2190&amp;PID=6672&amp;title=strange-texture-coordinates-artefacts-ipads#6672</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=3046">boroda</a><br /><strong>Subject:</strong> Strange texture coordinates artefacts (iPads)<br /><strong>Posted:</strong> 15 May 12 at 5:22pm<br /><br />Hello everyone,<div><br></div><div>We developing game, with vast landscapes. Landscape size is about 1km x 1km.&nbsp;</div><div>The problem we've mentioned recently that we have HUGE artefacts on landscape. It's looking very strange, and I've never seen such artefacts before. Engine is cross-platform, and on PC and Mac everything looks good.</div><div><br></div><div>Geometry is landscape.</div><div>Coordinates from -330 to 330.</div><div>Texture coordinates: from 0 to 1</div><div><br></div><div>Issue is the following:&nbsp;</div><div>The closer we move to (1, 1) texture coordinates, the more distortion we have during texture_fetch. You can see the effect on the images.&nbsp;</div><div><br></div><div><a href="http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_0_0_Normal.PNG" target="_blank" rel="nofollow">http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_0_0_Normal.PNG</a></div><div><a href="http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_1_1_Distorted.PNG" target="_blank" rel="nofollow">http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_1_1_Distorted.PNG</a></div><div><a href="http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_0_0_Single_Texture_Nearest.PNG" target="_blank" rel="nofollow">http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_0_0_Single_Texture_Nearest.PNG</a></div><div><a href="http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_1_1_Single_Texture_Nearest_Distorted.PNG" target="_blank" rel="nofollow">http://dl.dropbox.com/u/3262472/Landscape-Artefacts/Corner_1_1_Single_Texture_Nearest_Distorted.PNG</a></div><div><br></div><div>1)&nbsp;Corner_0_0_Normal.PNG&nbsp;- Image in the corner of the map with texture coords (0, 0) - everything looks good (as it supposed).&nbsp;</div><div>2)&nbsp;Corner_1_1_Distorted.PNG&nbsp;- Image of the opposite corner of the map with texture coords (1, 1) - image looks very distorted.&nbsp;</div><div>These images: I replaced our shader with simple texture and enabled NEAREST filter.&nbsp;</div><div>Results are very strange:&nbsp;</div><div>3)&nbsp;Corner_0_0_Single_Texture_Nearest&nbsp;- &nbsp;Image in the corner of the map with texture coords (0, 0) - everything looks good (as it supposed).&nbsp;</div><div>4)&nbsp;Corner_1_1_Single_Texture_Nearest_Distorted&nbsp;- Image in the corner of the map with texture coords (1, 1) - everything looks very bad.&nbsp;</div><div>Seems about 20% artefact during fetch in texture coordinates.&nbsp;</div><div>Shaders below.&nbsp;</div><div><br></div><div>PS.&nbsp;</div><div>Precision modifiers in shader do not help at all. &nbsp;We've tried to use highp for everything and it doesn't help.&nbsp;</div><div><br></div><div>Can anyone help me how to resolve this issue. If you saw such artefacts please write us.&nbsp;</div><div><br></div><div>Fragment shader:</div><div>https://github.com/dava/dava.framework/blob/development/Tools/ResourceEditor/Data/Shaders/Landscape/tilemask.fsh</div><div>Vertex shader:&nbsp;</div><div>https://github.com/dava/dava.framework/blob/development/Tools/ResourceEditor/Data/Shaders/Landscape/tilemask.vsh</div><div><br></div><div><br></div><div><br></div><div><br></div>]]>
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   <pubDate>Tue, 15 May 2012 17:22:50 +0000</pubDate>
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   <title>OpenGL ES 2.0 Forum : Android kern panic drivers/gpu/pvr/sgx/sgxutils.c</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2188&amp;PID=6670&amp;title=android-kern-panic-drivers-gpu-pvr-sgx-sgxutilsc#6670</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=3146">ReubenS</a><br /><strong>Subject:</strong> Android kern panic drivers/gpu/pvr/sgx/sgxutils.c<br /><strong>Posted:</strong> 14 May 12 at 12:33pm<br /><br /><font size="2">Hi,</font><div><font size="2"><br></font></div><div><font size="2">Wondering if anyone suitably familiar with SGX540 driver internals could comment on this bug report?</font></div><div><font size="2"><br></font></div><div><font size="2"><a href="http://code.google.com/p/android/issues/detail?id=24118#" target="_blank" rel="nofollow">http://code.google.com/p/android/issues/detail?id=24118#</a></font></div><div><font size="2"><br></font></div><div><font size="2">In a nutshell the Samsung Galaxy Nexus is occasionally rebooting itself in response to a kernel panic caused by a null pointer in&nbsp;<span style="line-height: normal; white-space: pre-wrap; ">SGXCleanupRequest() in drivers/gpu/pvr/sgx/sgxutils.c. This issue has been observed in stock Android ROMs up to and including the current (as of writing) ROM, 4.0.4.</span></font></div><div><font size="2"><span style="line-height: normal; white-space: pre-wrap; "><br></span></font></div><div><font size="2"><span style="line-height: normal; white-space: pre-wrap;">Thanks,</span></font></div><div><font size="2"><span style="line-height: normal; white-space: pre-wrap;"><br></span></font></div><div><font size="2"><span style="line-height: normal; white-space: pre-wrap;"><br></span></font></div><div><font size="2"><span style="line-height: normal; white-space: pre-wrap;">Reuben</span></font></div>]]>
   </description>
   <pubDate>Mon, 14 May 2012 12:33:34 +0000</pubDate>
   <guid isPermaLink="true">http://www.imgtec.com/forum/forum_posts.asp?TID=2188&amp;PID=6670&amp;title=android-kern-panic-drivers-gpu-pvr-sgx-sgxutilsc#6670</guid>
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   <title>OpenGL ES 2.0 Forum : Android NDK samples native activity blank screen!!</title>
   <link>http://www.imgtec.com/forum/forum_posts.asp?TID=2178&amp;PID=6669&amp;title=android-ndk-samples-native-activity-blank-screen#6669</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="http://www.imgtec.com/forum/member_profile.asp?PF=23">Scott</a><br /><strong>Subject:</strong> Android NDK samples native activity blank screen!!<br /><strong>Posted:</strong> 14 May 12 at 10:23am<br /><br /><font size="2" face="Arial, Helvetica, sans-serif">Hi,</font><div>&nbsp;</div><div><font size="2" face="Arial, Helvetica, sans-serif">This isn't something we've seen. What version of Android is your device running? Also, when you mention samples, is this the SDK examples? If so, is it just a few or do all the PVRShell based examples show the same problem? What version of the SDK are you using?</font></div><div><font size="2" face="Arial, Helvetica, sans-serif">&nbsp;</font></div><div><font size="2" face="Arial, Helvetica, sans-serif">Cheers,</font></div><div><font size="2" face="Arial, Helvetica, sans-serif">&nbsp;</font></div><div><font size="2" face="Arial, Helvetica, sans-serif">Scott </font></div><span style="font-size:10px"><br /><br />Edited by Scott - 14 May 12 at 10:25am</span>]]>
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   <pubDate>Mon, 14 May 2012 10:23:44 +0000</pubDate>
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